﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace WindowsGame1
{
    class Menu : SceneBase
    {
        public override void start()
        {

        }

        public override void update()
        {
            if (Keyboard.GetState().IsKeyDown(Keys.Enter))
            {
                SceneManager.setScene(new estagio1());
            }
        }

        public override void draw(SpriteBatch spriteBatch)
        {

        }

        public override void terminate()
        {

        }
    }
}
